Projects

Our interdisciplinary projects combine didactic excellence and technological innovation. Discover the research projects supported by BeLEARN.

All BeLEARN Research Projects

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Illuminate | BeLEARN

Illuminate

AI tutoring that adapts to what you know: switching from patient instructor to challenging debate partner as your mastery grows.
SOL im digitalen Lehr-/Lernraum | BeLEARN

eCoaches: SOL in the Digital Classroom

Starting in spring semester 2026, PHBern will train eCoaches to support lecturers in designing digitally supported self-organised learning (SOL) courses.
Deepfake-Kompetenz-Chatbot | BeLEARN

Deepfake Literacy Chatbot

Laying the foundation for deepfake literacy through research and educator insights to guide future AI-supported learning solutions.
Konversationsbasierter KI-gestützter Coach | BeLEARN

Conversational AI-Driven Coach

Piloted a GPT-based Socratic tutor in a University of Bern statistics course, comparing tutoring modes and deriving design guidelines.
LLM-basiertes Training mit personalisierten Fallbeispielen | BeLEARN

LLM-Based Training Using Personalised Case Examples

Revolutionizing education: A case-based learning coach powered by LLMs transforms abstract concepts into interactive, personalized experiences!
VR für Bauberufe | BeLEARN

VR in Construction VET: Impact on Creativity and Motivation

This research project investigates the impact of immersive virtual reality on motivation, creativity, and design outcomes in vocational education.
360° Videos Kochausbildung | BeLEARN

360° Videos in Culinary Education

Immerse apprentice chefs in a starred restaurant to learn the correct management of fish and test impact on learning while investigating cognitive load.
SocialVR | BeLEARN

SocialVR

In social Virtual Reality (SocialVR) people can meet, collaborate and thereby learn languages together in life-sized virtual environments.
ADHS VR Simulation | BeLEARN

ADHD VR Simulation

BeLEARN practice-based project to develop an ADHD VR simulation that provides insights into the lived experiences of individuals with ADHD and supports teachers, learning support staff, and parents in everyday school life.
KI-gestützte interprofessionelle Virtuelle Patient*innen | BeLEARN

AI-Assisted Interprofessional Virtual Patients

AI-supported virtual patient cases foster interprofessional clinical reasoning among medical and APN students by providing personalized feedback.
BeLEARN, AI-Based Feedback for Reflective Writing

AI-Based Feedback for Reflective Writing

AI-based feedback to support students in higher secondary education in their reflective writing skills to improve metacognition.
Smartphonefreie Primarschulen | BeLEARN

Smartphone-Free Primary Schools

Capturing smartphone regulations in primary schools in Bern: A study of current practices and needs involving principals, teachers, parents, and students.
CWT-basierte Entwicklungsgespräche | BeLEARN

CWT-based Development Evaluations

A digital tool links classroom walkthroughs with meaningful performance conversations – easing leaders’ workload and strengthening teacher development.
Co-Regulierung VR-BIM-Teams | BeLEARN

Co-Regulation in VR BIM Teams

Where BIM meets VR: examining how different VR modalities impact interprofessional teamwork, co-regulation, and clash-resolution in VET training.
KI-basiertes Feedback und psychologische Eigenverantwortung | BeLEARN

AI-Based Feedback and Psychological Ownership

How can AI-powered feedback help students improve without taking away their sense of ownership over their work, motivation, and responsibility?
ARAISE | BeLEARN

ARAISE

We aim to enhance medical simulations with AR and AI elements to provide realistic visual and auditory cues for more immersive and interactive training.
FoResTCHAT | BeLEARN

FoResTCHAT – AI for Resilience

FoResTCHAT strengthens pre-service teachers’ resilience through AI-supported, personalized, and interactive digital learning.
VR-Plattform im Gesundheitswesen | BeLEARN

VR Platform in Healthcare

This project provides an information and networking platform focusing on virtual reality in healthcare education and training.
VR Teaching Under Pressure | BeLEARN

VR Teaching Under Pressure

Leveraging virtual reality and learning analytics to develop emotional and reflective classroom management skills in teachers.
EcoWalk | BeLEARN

EcoWalk

Walking across a life-sized three dimensional virtual environment using an omnidirectional treadmill may serve to learn eco-friendly behavior.
Erfolgreiches Lernen mit LLM-Tutoren | BeLEARN

Successful Learning with LLM Tutors

Examining human-machine interaction with Large Language Model (LLM)-based tutors to identify patterns indicative of successful human learning.
BeLEARN, AI Beacon

AI Beacon

From feedback to action: enhancing teaching quality through empowering teachers, students, and institutions with AI-enhanced evaluation tools.
Sketch to Pipes AR-Training | BeLEARN

Sketch to Pipes: AR Training

Mental rotation abilities are crucial in the VET context. AR can support students in improving these skills while learning technical drawing.
Abstraktion frühe Informatikbildung | BeLEARN

Abstraction in Early Computational Thinking

Advancing computational thinking: teaching abstraction and decomposition through problem-based, syntax-free programming.
KI gestützte Learning Analytics im Hochschulbereich | BeLEARN

AI-Based Learning Analytics in Higher Education

The use of AI-based Learning Analytics in Higher Education to improve Teaching, address Challenges, and keep Pedagogy central.
AppDigCompINC | BeLEARN

AppDigCompINC

The project promotes the digital competences of people with disabilities and develops an inclusive assessment procedure.
KI-Dialoge in Hochschulbildung | BeLEARN

AI Dialogues in Higher Education

AI-powered chatbot tutors vs. traditional quizzes: examining whether guided learning dialogues enhance knowledge acquisition and critical thinking skills.
360° VR Fachgespräch | BeLEARN

360° VR Technical Discussion

Integration of 360° video technology into federal oral examinations in vocational education.
Chatbots in Prüfungen | BeLEARN

Chatbots in Exams

Teaching students to use ChatGPT—AI-driven take-home exams that enhance learning and ensure integrity!
The Digital Training Companion | BeLEARN

The Digital Training Companion

We explore how the Digital Training Companion, leveraging data science and AI, enhances the monitoring and follow-up of training in digital competencies.
The Beauty and the Machine - 3 | BeLEARN

The Beauty and the Machine – 3

We pursue an educational approach that integrates arts and aesthetics into teaching to foster creativity and engagement in robotics.
The Beauty and the Machine - 2 | BeLEARN

The Beauty and the Machine – 2

We are investigating the interplay between aesthetics and robotics to enhance motivation and skills in digital education.
VR in Pflege- und Medizininformatik-Ausbildung | BeLEARN

VR in Nursing and Medical Informatics Education

The project used an immersive and interactive 360º video to investigate how VR can be used in nursing and medical informatics education.
ArgueMate | BeLEARN

ArgueMate

An AI-powered debate partner to enhance critical thinking with scalable and personalized learning experiences.
KI-Feedback für Medizinstudent*innen | BeLEARN

AI-Feedback for Medical Studies

Blended Learning is used to prepare medical students for real-life situations, and for effective learning, students and teachers need detailed feedback.
KI-Kompetenzen von Berufsbildungslehrpersonen | BeLEARN

Mapping of VET Teachers’ AI-Related Competences (MAIC-VET)

In this project, researchers from the FFHS and SFUVET aim to assess the current status quo of AI competences among teachers in vocational education.
Sustain-a-Bite Bistro | BeLEARN

Sustain-a-Bite Bistro

Sustain-a-Bite Bistro: A gamified VR experience to foster the development of transversal skills and mastering sustainable food choices.
VR-Videovignetten Lehrpersonenausbildung | BeLEARN

360° VR Science Teacher Training

360° virtual reality video vignettes in science education for teacher training with a focus on students’ conceptions and gender aspects.
Entzauberung der datengesteuerten Welt | BeLEARN

Debunking a Data-Driven World

Learn to navigate our bullshit-rich modern environment by identifying bullshit, seeing through it, and combating it with effective analysis and argument.
Ethische Reflexion KI-basierter Workflows | BeLEARN

Ethical Reflection on AI-Based Workflows

This project explores how schools can ethically design AI-driven workflows - balancing innovation, transparency, and responsibility in education.
Imagination-to-Image | BeLEARN

Imagination-to-Image

How can AI turn a person’s inner imagination into a picture that stays faithful to the intended idea? This project wants to answer this question.
KI-Kompetenzen für die Hochschullehre | BeLEARN

AI Skills for University Teaching

The effective use of generative AI in education requires key skills: in this project, we are developing the necessary competencies.
SAFI | BeLEARN

SAFI

In project SAFI, we developed a digital social climate monitoring tool, measuring student wellbeing, classroom climate, and student relationships.
Digitalisierung im Gesundheitswesen | BeLEARN

Digitalisation in Healthcare

Nurses training: VR tool for fostering digital competencies tested along with analysis of observations gathered from hospitals during an ethnographic study.
Be(e)Chat | BeLEARN

Be(e)Chat

With Be(e)Chat, we develop a locally hosted university chatbot platform, offering a secure, fair, and independent alternative to commercial AI tools.
DigCompINC | BeLEARN

DigCompINC

Development of an inclusive digital competence framework to promote digital inclusion and equal opportunity for people with disabilities.
KI-Engine zur Bewertung digitaler Kompetenzen | BeLEARN

AI Engine for Digital Competences Assessment

Revolutionizing training: Our AI project uses LLMs to add context to Situational Judgment Tests, enhancing digital competency assessments for the workforce.
Förderung Kreativität in Berufsbildung durch KI | BeLEARN

Enhancing Creativity in VET with AI

Can AI enhance creativity in vocational education? Our research explores how next-gen generative tools shape creative learning in Swiss VET.
Konversationsagenten im reflektierenden Schreiben | BeLEARN

Conversational Agents in Reflective Writing

This project explores the impact of conversational reflection with the help of an agent (i.e., chatbot) on business students’ reflection skills and learning.
Monitoring digitaler Kompetenzen in Lehrpersonenausbildung | BeLEARN

Monitoring Digital Competencies in Teacher Training

We explore how the Digital Training Companion, leveraging data science and AI, enhances the monitoring and follow-up of training in digital competencies.
The Beauty and the Machine – 1 | BeLEARN

The Beauty and the Machine – 1

We are investigating the interplay between aesthetics and robotics to enhance pre- and in-service teachers' motivation and skills in digital education.
FREE | BeLEARN

FREE

The federal digital library aims at coping with the scarcity of open and high-quality educational resources by offering access to public collections created by and for educators.
INTEAM+ | BeLEARN

INTEAM+

INTEAM+: A revolution in healthcare education through VR and data-driven feedback for more effective teamwork?
MI2US | BeLEARN

MI2US

MI2US uses social robots and language models to help children from multicultural backgrounds feel included and thrive in school settings.
Intervention mit dem «Learning Companion» | BeLEARN

An Intervention with the Learning Companion

With the Learning Companion, we aim to help future students acquire efficient study habits and metacognitive skills which are important for lifelong learning.
AutoGrade4Gym | BeLEARN

AutoGrade4Gym

A tool for the automatic correction of Python programmes in upper secondary education.
Immersiver Unterrichtssimulator | BeLEARN

Immersive Teaching Simulator

Virtual reality can serve as a simulator in which future education professionals practice managing disruptive behaviour.
BeLEARN, Emotions and Learning in CS Team Projects

Emotions and Learning in CS Team Projects

This study explores how social emotions experienced by computer science students affect their satisfaction with learning experiences during team projects.
Immersives Lernen Logistiker*innen-Ausbildung | BeLEARN

Exploring Immersive Learning: Logistician Training

Advancing goods reception skills in VET education with logisticians and immersive 360° VR and evaluating 360° VR effectiveness for procedural learning.
Stressbedingte Aktivierung in virtuellen Notfallsimulationen | BeLEARN

Stress-Related Activation in Virtual Emergency Simulations

Does looking at an immersive 360° video of a high-emotional simulation elicit a comparable psycho-physiological activation as when directly performing the simulation?
360°-Bilder für ABU | BeLEARN

360° Pictures for ABU

In this project we showed that immersion provided learners more occasions to identify an apartment's flaws than it gives a desktop solution.
LabNet - Anwendungsszenarien | BeLEARN

LabNet – Application Scenarios

“The wheel need not be reinvented” and “overcoming distances” are the two paradigms underpinning the planned open laboratory network, “Open Laboratory Network”.
Pattern ANalysis of Digital-Based Assessments | BeLEARN

PANDA – Pattern ANalysis of Digital-Based Assessments in Switzerland

PANDA analysed process data to advance computer-based assessments in multilingual contexts.
Nutzung von Lehr- und Lernvideos durch Dozent*innen | BeLEARN

Lecturers’ Use of Teaching & Learning Videos

Educational videos in higher education: assessing usage, demand and support in order to optimise production, quality and educational value.
Entwicklung eines Projekts zum Einsatz eines Conversational Agents um Skills im Bereich Digital Responsibility zu fördern. | BeLEARN

CADR – Conversational Agent for Digital Responsibility

Development of a project exploring the use of a conversational agent to promote skills in the area of digital responsibility.
Bern Digital Skills Platform | BeLEARN

Bern Digital Skills Platform

Enabling cross-university digital skills programmes through the three universities in Bern.
Bildung 6.0 | BeLEARN

Education 6.0

The project provides relevant and reliable information on the proper use of AI-based tools for students and teachers on an online platform.
Computergestützte Problemlösung MINT mobil | BeLEARN

Computational Problem Solving in MINT mobil

Promoting problem-solving strategies through robotics activities in MINT mobil for primary school students in cycle 2.
Datenwissenschaft für Forstwissenschaften | BeLEARN

Data Science for Forestry Sciences

The tools and concepts developed enable progressive and applied learning of data science and visualisation for forestry sciences.
Serious Game for Entrepreneurial Skills Training | BeLEARN

Serious Game for Entrepreneurial Skills Training

EPFL and BFH jointly develop a module of a serious entrepreneurship game for vocational learners that incorporates the concept of productive failure.
Virtuelles Bewerbungstrainingstool | BeLEARN

Virtual Job Interview Training Tool

Virtual reality (VR) training sessions were used as a job interview preparation tool in the field of work integration, in collaboration with the practical partner GEWA Zollikofen.
FoResT | BeLEARN

FoResT

The project aimed to develop an interactive learning platform to foster resilience, using digital tools to enhance social-emotional skills and thereby support teacher well-being.
VR-Training für Sprechen vor Publikum | BeLEARN

VR Public Speaking Training

Virtual Reality Public Speaking Training (VRPST) vs. traditional preparation: In the experiment, VRPST significantly improved presentation quality. It proved to be effective and well accepted.
LabNet - Offener Laborverbund | BeLEARN

LabNet – Open Laboratory Network

"Don't reinvent the wheel" and "overcome distances" are the two paradigms that underlie the planned, open laboratory network LabNet.
BeLEARN, ITS for Pre-University Mathematics

ITS for Pre-University Mathematics

The project focuses on creating an Intelligent Tutoring System (ITS) to help high school students learn the curriculum of pre-university mathematics.
BeLEARN, DigiPrim

DigiPrim

The teams from ICER and the TREE study at the University of Bern investigated the extent of digital learning in Swiss primary schools and the effects of digitalisation on educational trajectories.
BeLEARN, Learning Environmentally Sustainable Behaviour Through Virtual Reality

Learning Environmentally Sustainable Behaviour Through Virtual Reality

Developing competencies for everyday life is a key goal of primary education. Virtual reality (VR) opens up entirely new possibilities for this purpose—particularly in education for sustainable development.
eCoaches der Berner Hochschulen | BeLEARN

eCoaches of the Bernese Universities

At three Bernese universities, eCoaches make teaching more a(ttra)ctive. The training of eCoaches is being developed jointly.
BeLEARN, INTEAM

INTEAM

The INTEAM project aims to foster teamwork between the two professions of physician and nurse already during study by means of an interprofessional team training using VR simulations.
BeLEARN, GrafMilis

GrafMilis

Our objective was to enhance the identification and support of children with handwriting difficulties with the graphomotor instrument GRAFOS (PHBern) and Dynamilis (EPFL).
BeLEARN, Assess-med-BERT

Assess-med-BERT

Using the example of the medical context, the project aims to improve learning by enabling educators to generate practice questions more efficiently.
BeLEARN, Learning Companion

Learning Companion

Helping future university students acquire efficient study habits and self-regulation skills through the use of the Learning Companion.
BeLEARN, Teaching Engineering and Computing Ethics with Deepfakes

Teaching Engineering and Computing Ethics with Deepfakes

How does ethical priming affect how students perceive deepfakes (emotionally, in terms of attention, and in moral judgement), and what implications does this have for professional ethics education?
BeLEARN, Learning Analytics & Adaptive Learning

Learning Analytics & Adaptive Learning

Expansion and transfer of a "Learning Analytics" system that accompanies classroom teaching, provides tailored learning materials, and enables optimised learning.
BeLEARN, Use of Learning Platforms

Use of Learning Platforms

This pilot project, based on an exploratory and qualitative approach, aimed to investigate the different ways learning platforms are used in schools.